We create games that work without installation, launch instantly in a browser, and retain their dynamics, graphic expressiveness, and stability.
These projects are based on technologies that make modern web game development possible: HTML5, WebGL, JavaScript/TypeScript, and server solutions for online games.
HTML5 — the foundation of flexibility
HTML5 has become a platform that has opened the way for browsers to run full-fledged games.
It provides:
- adaptive interface structure,
- compatibility with any device,
- stable interaction with graphics, audio, and network modules.
Thanks to HTML5, DB2rift games work equally well on desktops, tablets, and smartphones, without requiring installation or updates.
WebGL — next-generation graphics
WebGL allows you to create 2D and 3D graphics directly in the browser using the resources of the video card.
It makes it possible to implement complex visual effects, lighting, shadows, and animations comparable to native game engines.
We use Three.js and Babylon.js, powerful libraries that simplify working with WebGL, to develop interactive worlds and visual scenes with high performance.
The result: smooth, realistic graphics without third-party plugins.
JavaScript / TypeScript — logic and control
Game logic, interfaces, player interaction — all of this is implemented in JavaScript and TypeScript.
We adhere to a modular architecture so that the code is:
- readable and scalable,
- easy to test,
- supports long-term project development.
This approach allows us to add new features, optimize performance, and integrate analytics or online capabilities without rewriting the core.
Node.js and server technologies
For multiplayer and network games, we use Node.js — a lightweight and efficient server solution that is ideal for real-time operation.
Depending on the tasks, we connect:
- WebSocket — for instant data exchange between players,
- MongoDB / PostgreSQL — for storing progress, statistics, and user data.
We create an architecture where the client and server work as a single system, ensuring stable and responsive gameplay even under high load.
Frameworks and engines
To speed up development and improve cross-platform compatibility, we use:
- Phaser — for 2D games and prototypes;
- Three.js and Babylon.js — for 3D and WebGL projects;
- PixiJS — for optimizing visual effects and interfaces.
Each tool is selected for a specific project, depending on the goals, genre, and production requirements.
Continuous development
The DB2rift technology stack is constantly being updated. We follow trends, experiment with new libraries, test optimization approaches, and regularly share our experience in the “Articles” section. There you can find materials on performance, graphic effects, balancing network games, and other aspects of web game development.
Our principle
We use open technologies to create closed worlds that you want to return to. Every frame, every line of code, and every interface response is the result of precise tuning and understanding of the browser’s capabilities.
