We develop browser games that work on any device and engage players from the very first minutes. Below are examples of projects that demonstrate our team’s capabilities — from casual puzzles to large-scale 3D worlds.

BattleSky Online

Genre: Multiplayer shooter

Technologies: WebGL, Three.js, Node.js

BattleSky Online is a dynamic browser shooter where players control combat drones in the skies of a futuristic metropolis. The game runs entirely in the browser without installation, providing quick access to combat and smooth performance even on mobile devices.

Features

  • Full multiplayer (up to 16 players per session);
  • Realistic 3D graphics and detailed flight physics;
  • Drone upgrade and customization system;
  • Leaderboards and combat statistics;
  • Optimization for mobile devices and low-end PCs.

Project goal

To create a fast, accessible, and spectacular browser game that demonstrates the capabilities of WebGL and modern web technologies.


Puzzle Craft

Genre: Casual puzzle game

Technologies: HTML5, Phaser

Puzzle Craft is a cozy casual game where players collect resources in mini-puzzles and develop their own village. The mechanics are simple but addictive: each successful combination unlocks new buildings and characters.

Features

  • Minimalistic and clean visual style;
  • Simple controls (suitable for PC and mobile browsers);
  • Daily quests and achievements system;
  • Progress saving in the browser (LocalStorage);
  • Easy integration into websites or advertising platforms.

Project goal

An entertaining HTML5 game for a wide audience that can be played directly in the browser without downloading.

Drift City

Genre: Racing arcade game

Technologies: WebGL, Babylon.js

Drift City is a browser-based arcade game about night street racing. Players drift through a metropolis, complete tasks, and earn points for their driving style. The project was created as a promotional game for a car brand.

Features

  • Realistic drift physics and keyboard controls;
  • Car customization: color, body kit, engine;
  • Interactive tracks with visual effects (light, smoke, particles);
  • Easy to launch in a browser without installation;
  • Support for all modern browsers.

Project goal

A marketing game for the brand that combines entertainment and brand recognition.

Magic Tales

Genre: RPG / Adventure

Technologies: WebGL, Unity Web

Magic Tales is an atmospheric adventure RPG about a young mage exploring ancient ruins. Players must solve puzzles, battle enemies, and unlock new abilities.

Features

  • Colorful 2D/3D fantasy-style graphics;
  • Engaging storyline with non-linear dialogue;
  • Character and inventory leveling system;
  • Progress saved directly in the browser;
  • Optimized for WebGL for smooth gameplay.

Project goal

To show that browser RPGs can be beautiful, deep, and technologically advanced, comparable to desktop projects.

Space Tycoon

Genre: Simulation / Strategy

Technologies: HTML5, React, Canvas

Space Tycoon is a browser-based strategy game where players manage a space corporation, discover planets, build stations, and trade resources. The game combines elements of economics and management.

Features

  • Turn-based gameplay with a progress system;
  • Interactive interface on React;
  • Leaderboards and achievement system;
  • Ability to play online without installation;
  • Support for saves and authorization.

Project goal

An educational strategy game designed to demonstrate economic principles and resource management.