Amanda is responsible for implementing the gameplay in the browser. She writes code for game logic, interface, and animations, optimizes performance, and ensures stability across all devices.

Responsibilities:

  • Programming game mechanics and interface;
  • Working with WebGL and Phaser, Three.js, and Babylon.js engines;
  • Optimizing performance on desktops and mobile devices;
  • Integrating graphics, sound, and network functions.

Amanda combines technical precision with creativity, turning game designer ideas into fully-fledged interactive worlds.